Udalosti

Udalosti (translated as „Events“ in English) in computer science refers to occurrences or actions that can be detected and handled by a software application or system. Events are significant in various contexts, such as event-driven programming, where the flow of the application is determined by events—such as user actions (e.g., mouse clicks, key presses) or system-generated occurrences (e.g., timer expirations, network responses).

In event-driven architectures, a system responds to events through event listeners or handlers, which are functions or methods that execute in response to specific events occurring. This model allows for a highly interactive and responsive user experience, as actions can trigger immediate responses in the application. Events can also exist in contexts like asynchronous programming, where tasks may run concurrently and notify other parts of the application when they complete through event mechanisms.

Overall, udalosti represent a fundamental concept in programming and system design, enabling dynamic and interactive behavior within software applications by facilitating communication and coordination between different components based on specific actions or signals.